
Flying: The unit can traverse each terrain type with a movement cost of 3.Floating: The unit can traverse each terrain type with a movement cost of 4.

Sign: Shoes highlights with light blue borders.

Also beneath each unit you can see its current movement points and type. When an army is selected, you can see at top the current movement points for the army and the movement type (lowest current movement points and the lowest movement capability). Current Movement After each tactical turn, all units replenish their movement to the max. The terrain of a hex determines its move cost. Each hex on the Strategic map can contain one army of six units, terrain, a single structure and a sack of items. Hex Both the Tactical and Strategic map are divided into hexagonal tiles, known as hexes.

Note that only the hex moved to is part of the calculation and not the current one where the army is. In order to move the army to an adjacent hex, you need every member of the army to have at least the movement cost of the terrain moved to after all abilities and effects are calculated.
